My name is Andrew JDV, I've been into super hero's a long time but am newer to the weekly comic world than some of my Bag and Boarders counterparts. I hope you guys enjoy my reviews and keep reading!

P.S. I am currently waiting my application results as the Blue Lantern of 2814

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Flashpoint: Emperor Aquaman #2
Score: 8/10
Few covers have shocked me as much as this. The raw anger and violence on issue #2’s cover was stifling. and I was curious if the contents of the issue would be as intense as its cover.
FLASHPOINT: EMPEROR AQUAMAN #2 opens with Aquaman, Prince Orm, and Siren plotting the assassination of the Meta-Human Terra. Terra is the one who, under the instruction of the Amazons, raised Great Britain half a mile into the air. Despite some warnings form his advisors; Aquaman dispatches Orm and Siren to do the Job. They arrive to find Terra sitting outside, seeming harmless enough. As Orm and Siren are ambushed by a less than welcoming group of Amazons, we flash back to the story of Aquaman. Beginning like many Aquaman stories before, the flashback slowly begins to take that oh so familiar FLASHPOINT turn for the worst. It becomes angry, violent, and truly disturbing. Snapping back to a reality of equal ferocity, Wonder Woman appears and unleashes her “Furies” on the Atlantean flagship. She is on the rise to confront the leader of her underwater foes. And to think, they were once almost married. 
This issue was a complete opposite of CITIZEN COLD. Issue #2 was much stronger than issue #1, though the story of issue #1 was strengthened a bit by Wonder Woman’s #1.  The story flowed better and even though there were some wonderfully shocking moments, the comic didn’t feel to ride their momentum. I felt it dragged a little at times, but Bedard did a great job with his cliffhanger ending. The art is done very well, but something bothers me in how vastly different Aquaman looks before the assassination of Diana’s mother and after. A haircut is not the only difference; his whole body shape and bone structure changed as his first marriage failed. 
I was very happy with issue #2. Tough I didn’t think the first one was awful, I felt issue #2 caught the essence of the anger and tyranny that Aquaman has boiling over. I do however hope either WONDER WOMAN AND THE FURIES #2 or the next issue of EMPEROR AQUMAN goes more in depth into what happened to Mera. She has been in a mess of covers and panels, but we still don’t know the true details of her death. Great issue. Go pick it up. 

Flashpoint: Emperor Aquaman #2

Score: 8/10

Few covers have shocked me as much as this. The raw anger and violence on issue #2’s cover was stifling. and I was curious if the contents of the issue would be as intense as its cover.

FLASHPOINT: EMPEROR AQUAMAN #2 opens with Aquaman, Prince Orm, and Siren plotting the assassination of the Meta-Human Terra. Terra is the one who, under the instruction of the Amazons, raised Great Britain half a mile into the air. Despite some warnings form his advisors; Aquaman dispatches Orm and Siren to do the Job. They arrive to find Terra sitting outside, seeming harmless enough. As Orm and Siren are ambushed by a less than welcoming group of Amazons, we flash back to the story of Aquaman. Beginning like many Aquaman stories before, the flashback slowly begins to take that oh so familiar FLASHPOINT turn for the worst. It becomes angry, violent, and truly disturbing. Snapping back to a reality of equal ferocity, Wonder Woman appears and unleashes her “Furies” on the Atlantean flagship. She is on the rise to confront the leader of her underwater foes. And to think, they were once almost married.

This issue was a complete opposite of CITIZEN COLD. Issue #2 was much stronger than issue #1, though the story of issue #1 was strengthened a bit by Wonder Woman’s #1.  The story flowed better and even though there were some wonderfully shocking moments, the comic didn’t feel to ride their momentum. I felt it dragged a little at times, but Bedard did a great job with his cliffhanger ending. The art is done very well, but something bothers me in how vastly different Aquaman looks before the assassination of Diana’s mother and after. A haircut is not the only difference; his whole body shape and bone structure changed as his first marriage failed.

I was very happy with issue #2. Tough I didn’t think the first one was awful, I felt issue #2 caught the essence of the anger and tyranny that Aquaman has boiling over. I do however hope either WONDER WOMAN AND THE FURIES #2 or the next issue of EMPEROR AQUMAN goes more in depth into what happened to Mera. She has been in a mess of covers and panels, but we still don’t know the true details of her death. Great issue. Go pick it up. 

Flashpoint: Citizen Cold #2
Score: 7/10
And so it continues. Even though I am not going review each FLASHPOINT tie-in, I am following this big event very closely. This week, the first of the #2s were released. The last issue of CITIZEN COLD was pretty strong, despite some less than stellar things I heard from my peers. It also ended with a big punch, which I was hoping would carry into issue #2. 
Issue #2 opens with Citizen Cold’s ‘Rogues’ breaking out of Iron Heights Penitentiary to seek revenge on the cold man himself. The Rogues bring a special guest with them, Citizen Cold’s sister Lisa. The story then flips to a lunch interview between Iris West and Citizen Cold, who seem to have two very different ideas about the purpose of the lunch. After a text alert, Cold quickly runs out on their lunch. The Rogues, prepping to face their ice hearted foe, quickly find he has already arrived to greet them. I don’t want to give away much of the rest, but Cold ends up in an epic fight with the Rogues to save his sister. This issue ends with a surprise as Cold confronts Iris.
Issue #2 was ok; I don’t think it packed the punch that the first one did. It was a mediocre story with pockets of thrilling moments throughout. This may be more of a personal opinion, but I don’t think I am a big fan of Kolins’ art style either. The characters come off as too cartoony, and their emotional expressions are at times campy. I must say though, his artwork for the ending battle with the Rogues is pretty intense.
Even though I didn’t think this issue was as strong as the opener, I still believe this is a really good series. Flash fans should also enjoy this take on Cold. I am excited to see how this all wraps up in the coming issue.

Flashpoint: Citizen Cold #2

Score: 7/10

And so it continues. Even though I am not going review each FLASHPOINT tie-in, I am following this big event very closely. This week, the first of the #2s were released. The last issue of CITIZEN COLD was pretty strong, despite some less than stellar things I heard from my peers. It also ended with a big punch, which I was hoping would carry into issue #2.

Issue #2 opens with Citizen Cold’s ‘Rogues’ breaking out of Iron Heights Penitentiary to seek revenge on the cold man himself. The Rogues bring a special guest with them, Citizen Cold’s sister Lisa. The story then flips to a lunch interview between Iris West and Citizen Cold, who seem to have two very different ideas about the purpose of the lunch. After a text alert, Cold quickly runs out on their lunch. The Rogues, prepping to face their ice hearted foe, quickly find he has already arrived to greet them. I don’t want to give away much of the rest, but Cold ends up in an epic fight with the Rogues to save his sister. This issue ends with a surprise as Cold confronts Iris.

Issue #2 was ok; I don’t think it packed the punch that the first one did. It was a mediocre story with pockets of thrilling moments throughout. This may be more of a personal opinion, but I don’t think I am a big fan of Kolins’ art style either. The characters come off as too cartoony, and their emotional expressions are at times campy. I must say though, his artwork for the ending battle with the Rogues is pretty intense.

Even though I didn’t think this issue was as strong as the opener, I still believe this is a really good series. Flash fans should also enjoy this take on Cold. I am excited to see how this all wraps up in the coming issue.

Flashpoint #3
Score: 8/10
After reading the tie-ins for this week I was excited to see what FLASHPOINT #3 had in store. After leaving Barry in a less than pleasant state, I was wondering how many twists and turns issue #3 would have.
Issue #3 opens with a disheartened Cyborg talking to the President of the United States. After a quick jump back to the Batcave, we see how bad Barry is. He is still determined to try his experiment again because he can feel his memories changing to adhere to the new timeline. After another go with the experiment, Barry and Batman find Cyborg to learn more about this mysterious rocket that feel from the skies years earlier. Cyborg helps them break into a government building and find “Project: Superman”. They quickly find this isn’t going to go quite as well as they had planned.
The story telling was good in issue #3. To be honest, it wasn’t quite as enthralling as the last two but it was still really great. It was nice to see little snippets of all the tie-ins I’ve been reading well integrated throughout the issue. I feel issue #3 was more of an exposition to set up #4, which is looking to be interesting right now. I really like the art. It almost feels like a mix of Manapul and Reis, and I enjoyed that aspect of Andy Kubert’s work.
All in all this was a good issue. Was it the best of the 3 so far? No. Still, it had great moments. I strongly urge people to pick up the Flashpoint run; the first issue is in second printing right now so it wouldn’t be too tough. 

Flashpoint #3

Score: 8/10

After reading the tie-ins for this week I was excited to see what FLASHPOINT #3 had in store. After leaving Barry in a less than pleasant state, I was wondering how many twists and turns issue #3 would have.

Issue #3 opens with a disheartened Cyborg talking to the President of the United States. After a quick jump back to the Batcave, we see how bad Barry is. He is still determined to try his experiment again because he can feel his memories changing to adhere to the new timeline. After another go with the experiment, Barry and Batman find Cyborg to learn more about this mysterious rocket that feel from the skies years earlier. Cyborg helps them break into a government building and find “Project: Superman”. They quickly find this isn’t going to go quite as well as they had planned.

The story telling was good in issue #3. To be honest, it wasn’t quite as enthralling as the last two but it was still really great. It was nice to see little snippets of all the tie-ins I’ve been reading well integrated throughout the issue. I feel issue #3 was more of an exposition to set up #4, which is looking to be interesting right now. I really like the art. It almost feels like a mix of Manapul and Reis, and I enjoyed that aspect of Andy Kubert’s work.

All in all this was a good issue. Was it the best of the 3 so far? No. Still, it had great moments. I strongly urge people to pick up the Flashpoint run; the first issue is in second printing right now so it wouldn’t be too tough. 

Flashpoint: Abin Sur the Green Lantern
Score: 8/10
FLASHPOINT is FLASHPOINT: ABIN SUR THE GREEN LANTER, another tie-in where issue #1 was alright but lacked that ‘umph’ you were hoping for. After being extremely surprised with FLASHPOINT: KNIGHT OF VENGEANCE, I was hoping to feel the same about this issue #2, but I was expecting the worst.
Issue #2 opens to Abin Sur crash landed on Earth in classic Green Lantern fashion. With a shocked Hal Jordan over him, the first bomb is dropped as Abin Sur tells Hal he is going to live. Cyborg and the U.S. government quickly scoop him up take Abin to heal. Abin decides to join the relief efforts only to be confronted by long time friend Thaal Sinestro. Sinestro informs him that he has heard of a prophecy called the “Flashpoint” from Attrocitus (seriously when did Attrocitus become the magic eight ball of the Lantern world, first he called Blackest Night, now this…). Sinestro learns he can alter the timeline however he pleases if he finds the hero called “Flash”. Now all that stands in his way is Abin Sur.
I wasn’t blow away quite as much I was with FLASHPOINT: KNIGHT OF VENGANCE #2, but this was a very good issue. It flowed much better and seemed more intense than its predecessor. The story works well and it’s interesting to see Abin Sur interacting with Earthlings. All that time as the Guardian of 2814 and he never dropped by to say hello or help with a war two involving the whole world…but I digress. The art was done really well and continued to incorporate the movie style flawlessly.
FLASHPOINT: ABUN SUR was a really well done issue. It read much better than issue #1, and I am looking forward to seeing how this series ends. Also, with the improvement of both FLASHPOINT: KNIGHT OF VENGANCE and FLASHPOINT: ABIN SUR GREEN LANTERN, I am really happy where these tie-ins are headed. I really hope saying that doesn’t come back to haunt me with issue #3…

Flashpoint: Abin Sur the Green Lantern

Score: 8/10

FLASHPOINT is FLASHPOINT: ABIN SUR THE GREEN LANTER, another tie-in where issue #1 was alright but lacked that ‘umph’ you were hoping for. After being extremely surprised with FLASHPOINT: KNIGHT OF VENGEANCE, I was hoping to feel the same about this issue #2, but I was expecting the worst.

Issue #2 opens to Abin Sur crash landed on Earth in classic Green Lantern fashion. With a shocked Hal Jordan over him, the first bomb is dropped as Abin Sur tells Hal he is going to live. Cyborg and the U.S. government quickly scoop him up take Abin to heal. Abin decides to join the relief efforts only to be confronted by long time friend Thaal Sinestro. Sinestro informs him that he has heard of a prophecy called the “Flashpoint” from Attrocitus (seriously when did Attrocitus become the magic eight ball of the Lantern world, first he called Blackest Night, now this…). Sinestro learns he can alter the timeline however he pleases if he finds the hero called “Flash”. Now all that stands in his way is Abin Sur.

I wasn’t blow away quite as much I was with FLASHPOINT: KNIGHT OF VENGANCE #2, but this was a very good issue. It flowed much better and seemed more intense than its predecessor. The story works well and it’s interesting to see Abin Sur interacting with Earthlings. All that time as the Guardian of 2814 and he never dropped by to say hello or help with a war two involving the whole world…but I digress. The art was done really well and continued to incorporate the movie style flawlessly.

FLASHPOINT: ABUN SUR was a really well done issue. It read much better than issue #1, and I am looking forward to seeing how this series ends. Also, with the improvement of both FLASHPOINT: KNIGHT OF VENGANCE and FLASHPOINT: ABIN SUR GREEN LANTERN, I am really happy where these tie-ins are headed. I really hope saying that doesn’t come back to haunt me with issue #3…

Flashpoint: Knight of Vengeance #2
Score: 9/10
This week, number two of three of the FLASHPOINT: KNIGHT OF VENGEANCE mini-series was released. I was nervous, as the first issue seemed a little lack luster to me. Though the first issue sold enough to warrant a second printing, I wasn’t holding any kid of breath for the second.
Issue #2 opens with a distraught Jim Gordon, speaking to Oswald about some strange words Thomas had said to him earlier. Oswald tells him not to worry and to take it easy; he is Thomas’ best friend. Gordon seeks out Oracle to help track down the Joker, which is just what they seem to do. Gordon leaves for where Joker is holding Dent’s kids and the showdown begins. When Thomas arrives the first good look at Flashpoint’s Joker is revealed. 
Wow, this had a total different effect on me than issue #1. It was so good. There were two huge twists in issue #2, and both handled amazingly. The first blindsided me and just when I thought I had the second figured out, BOOM I was so wrong. Azzarello’s writing was superb in issue #2, full of suspense, action, and drama. It had all the intensity of the Batman we love with the crazy upside down twists that create the Flashpoint Universe. I can’t say too much because I don’t want to give away anything, but this issue was great. The art fit the issue well too. It had that old detective feel too it while still keeping the modern comic art styles. 
Overall, I have almost nothing negative to say about FLASHPOINT: KNIGHT OF VENGANCE #2. It has everything you want in a comic. The awkward transition between a lack luster #1 and a great #2 makes it a bit awkward, but not enough to turn this series down. Issue #2 is definitely a good pick-up, and a must have issue. 

Flashpoint: Knight of Vengeance #2

Score: 9/10

This week, number two of three of the FLASHPOINT: KNIGHT OF VENGEANCE mini-series was released. I was nervous, as the first issue seemed a little lack luster to me. Though the first issue sold enough to warrant a second printing, I wasn’t holding any kid of breath for the second.

Issue #2 opens with a distraught Jim Gordon, speaking to Oswald about some strange words Thomas had said to him earlier. Oswald tells him not to worry and to take it easy; he is Thomas’ best friend. Gordon seeks out Oracle to help track down the Joker, which is just what they seem to do. Gordon leaves for where Joker is holding Dent’s kids and the showdown begins. When Thomas arrives the first good look at Flashpoint’s Joker is revealed.

Wow, this had a total different effect on me than issue #1. It was so good. There were two huge twists in issue #2, and both handled amazingly. The first blindsided me and just when I thought I had the second figured out, BOOM I was so wrong. Azzarello’s writing was superb in issue #2, full of suspense, action, and drama. It had all the intensity of the Batman we love with the crazy upside down twists that create the Flashpoint Universe. I can’t say too much because I don’t want to give away anything, but this issue was great. The art fit the issue well too. It had that old detective feel too it while still keeping the modern comic art styles.

Overall, I have almost nothing negative to say about FLASHPOINT: KNIGHT OF VENGANCE #2. It has everything you want in a comic. The awkward transition between a lack luster #1 and a great #2 makes it a bit awkward, but not enough to turn this series down. Issue #2 is definitely a good pick-up, and a must have issue. 

Flashpoint: Hal Jordan #1
Score: 7/10
So my final review for this week, and my second FLASHPOINT tie-in, is FLASHPOINT: HAL JORDAN. Now Hal is one of, if not my favorite character so I was really hoping this tie-in would be good. I have been looking forward to it.
The plot, well, read part one of Secret Origins or watch the first twenty minutes of the Green Lantern movie. Then take that, add a random one panel flash to the fact Aquaman sunk Europe, throw in a man eating humanoid shark, and you have FLASHPOINT: HAL JORDAN #1…
FLASHPOINT: HAL JORDAN was well written, but it seemed like just another retelling of Hal Jordan’s origin with a couple tweaks. The ending is wide open to change his universe, but right now it’s pretty much the same basic story. The art looked very photoshopped in this issue, but I didn’t dislike it as much as I usually do. The sky scenes that it had to create worked well with the style, but it’s still not my favorite.
Overall this comic was all right, it just lacked a lot of substance. I don’t doubt that it is going to lead into crazy things, so if you hope to follow this series you should definitely pick up issue #1.

Flashpoint: Hal Jordan #1

Score: 7/10

So my final review for this week, and my second FLASHPOINT tie-in, is FLASHPOINT: HAL JORDAN. Now Hal is one of, if not my favorite character so I was really hoping this tie-in would be good. I have been looking forward to it.

The plot, well, read part one of Secret Origins or watch the first twenty minutes of the Green Lantern movie. Then take that, add a random one panel flash to the fact Aquaman sunk Europe, throw in a man eating humanoid shark, and you have FLASHPOINT: HAL JORDAN #1…

FLASHPOINT: HAL JORDAN was well written, but it seemed like just another retelling of Hal Jordan’s origin with a couple tweaks. The ending is wide open to change his universe, but right now it’s pretty much the same basic story. The art looked very photoshopped in this issue, but I didn’t dislike it as much as I usually do. The sky scenes that it had to create worked well with the style, but it’s still not my favorite.

Overall this comic was all right, it just lacked a lot of substance. I don’t doubt that it is going to lead into crazy things, so if you hope to follow this series you should definitely pick up issue #1.

Flashpoint: Green Arrow Industries One-Shot
Score: 7/10
Everyone else has been pretty messed up in this new FLASHPOINT universe, so I was wondering what would happen to Ollie Queen.
This FLASHPOINT tie-in opens with Oliver Queen making a business presentation. His business has ben going around collecting super villain’s weapons and turning them into weapons for the government. His presentation ends with him revealing his newest weapon, the Green Arrow Missiles. His head of security believes that he is destined for greater things, and of course much like the other FLASHPOINT tie-ins this is when things go to hell. A group of assassins break in killing everyone but Ollie, who decides he has the technology to take them down. After a dramatic showdown his security team shows up and so ends Oliver Queen’s brush with death.
This issue was a pretty decent one-shot. I was hoping for more, but the story had a good plot. The problem was that it dragged. I understood it was more about he story and less about the action, but the dialogue seemed to really drag. The art was really great, especially because it was split between two teams with fairly seamless transitions.
Overall this was a pretty good issue, not the strongest tie-in but definitely not the weakest either. If you are a big Green Arrow fan and are reading the main FLASHPOINT series this is a really good pick up.

Flashpoint: Green Arrow Industries One-Shot

Score: 7/10

Everyone else has been pretty messed up in this new FLASHPOINT universe, so I was wondering what would happen to Ollie Queen.

This FLASHPOINT tie-in opens with Oliver Queen making a business presentation. His business has ben going around collecting super villain’s weapons and turning them into weapons for the government. His presentation ends with him revealing his newest weapon, the Green Arrow Missiles. His head of security believes that he is destined for greater things, and of course much like the other FLASHPOINT tie-ins this is when things go to hell. A group of assassins break in killing everyone but Ollie, who decides he has the technology to take them down. After a dramatic showdown his security team shows up and so ends Oliver Queen’s brush with death.

This issue was a pretty decent one-shot. I was hoping for more, but the story had a good plot. The problem was that it dragged. I understood it was more about he story and less about the action, but the dialogue seemed to really drag. The art was really great, especially because it was split between two teams with fairly seamless transitions.

Overall this was a pretty good issue, not the strongest tie-in but definitely not the weakest either. If you are a big Green Arrow fan and are reading the main FLASHPOINT series this is a really good pick up.

Flashpoint: Legion of Doom #1
Score: 8.5/10
Ok, I know this review is two weeks late, but after reading it I felt like this needed to be posted. Do not let the title fool you, this is not about a council of super villains. Really, the biggest similarity this issue had with the Legion Of Doom was the name and facilities.
Issue #1 opens with Firestorm returning from a night of crime fighting only to be greeted by Heatwave. The pyromaniac rogue wants to become part of the Firestorm Matrix, as he believes its the best way to play with fire. The only issue in his plan is he runs into Cyborg who quickly takes him down and sends him to the super villain mega-jail built by Green Arrow industries. After establishing himself as one of the big guys in jail, Heatwave decides it is time to break out. With the appearance of a surprising cohort, it looks like Heatwave could actually succeed.
The story of FLASHPOINT: LEGION OF DOOM was great. It was epic, surprising, and well written. The dialogue flows well and is supported by Buchemi’s great artwork. There isn’t much else to say. There are great twists and great moments in this issue; kudos to writer Adam Glass. This was definitely, in my opinion, one of the strongest Flashpoint tie-ins I have read. 
I know this review was short, but to be honest there isn’t much else to say then this was a great read. I definitely recommend this pick-up to anyone, especially anyone reading the main story line in FLASHPOINT. Great stuff.

Flashpoint: Legion of Doom #1

Score: 8.5/10

Ok, I know this review is two weeks late, but after reading it I felt like this needed to be posted. Do not let the title fool you, this is not about a council of super villains. Really, the biggest similarity this issue had with the Legion Of Doom was the name and facilities.

Issue #1 opens with Firestorm returning from a night of crime fighting only to be greeted by Heatwave. The pyromaniac rogue wants to become part of the Firestorm Matrix, as he believes its the best way to play with fire. The only issue in his plan is he runs into Cyborg who quickly takes him down and sends him to the super villain mega-jail built by Green Arrow industries. After establishing himself as one of the big guys in jail, Heatwave decides it is time to break out. With the appearance of a surprising cohort, it looks like Heatwave could actually succeed.

The story of FLASHPOINT: LEGION OF DOOM was great. It was epic, surprising, and well written. The dialogue flows well and is supported by Buchemi’s great artwork. There isn’t much else to say. There are great twists and great moments in this issue; kudos to writer Adam Glass. This was definitely, in my opinion, one of the strongest Flashpoint tie-ins I have read. 

I know this review was short, but to be honest there isn’t much else to say then this was a great read. I definitely recommend this pick-up to anyone, especially anyone reading the main story line in FLASHPOINT. Great stuff.

Flashpoint: Kid Flash Lost #1
Score: 7/10
This is another one of the FLASHPOINT tie-ins I thought would be more of a “mandatory” read, seeing as the direct relationship with Barry and the Flash Bart has. Also the somewhat interesting ending to the Johns/Manapul run of Flash seemed to be leading into this issue.
In issue #1 we find Bart trying to catch Barry, and for some reason Barry is being uncharacteristically mean. After some quick realizations, Bart fins out he is in a VR version of Central city. When he breaks out he finds himself in Brainiac’s lair in the year 3011. He is being tested by Brainiac and quickly realizes that he has lost touch with the speed-force. While trying to escape, Bart runs into Hot-Pursuit who is obviously not the same person that wore the outfit in the regular Flash run. Hot-Pursuit reveals the person behind the mask, and with Bart starts to try and find a way to get back to their own time, and quick.
Issue #1 was an ok story, but it was a bit confusing. There were a lot of things that were happening that weren’t really explained.  They may be explained in the next issue, but issue #1 left me with a lot of question marks. The art was really well done, good character representations and great use of imagery and color.
This was a good issue, not great but good. I am hoping that it explains what’s going on more in the next issue. I do like reading about Bart, and he’s well done in this issue. If you’re a Bart fan, it is definitely a good pick-up. Also, issue #1 is a great pick up for Flash fans in general.

Flashpoint: Kid Flash Lost #1

Score: 7/10

This is another one of the FLASHPOINT tie-ins I thought would be more of a “mandatory” read, seeing as the direct relationship with Barry and the Flash Bart has. Also the somewhat interesting ending to the Johns/Manapul run of Flash seemed to be leading into this issue.

In issue #1 we find Bart trying to catch Barry, and for some reason Barry is being uncharacteristically mean. After some quick realizations, Bart fins out he is in a VR version of Central city. When he breaks out he finds himself in Brainiac’s lair in the year 3011. He is being tested by Brainiac and quickly realizes that he has lost touch with the speed-force. While trying to escape, Bart runs into Hot-Pursuit who is obviously not the same person that wore the outfit in the regular Flash run. Hot-Pursuit reveals the person behind the mask, and with Bart starts to try and find a way to get back to their own time, and quick.

Issue #1 was an ok story, but it was a bit confusing. There were a lot of things that were happening that weren’t really explained.  They may be explained in the next issue, but issue #1 left me with a lot of question marks. The art was really well done, good character representations and great use of imagery and color.

This was a good issue, not great but good. I am hoping that it explains what’s going on more in the next issue. I do like reading about Bart, and he’s well done in this issue. If you’re a Bart fan, it is definitely a good pick-up. Also, issue #1 is a great pick up for Flash fans in general.

Flashpoint: Reverse-Flash #1
Score: 7.5/10
And so the continuing onslaught of FLASHPOINT tie-ins continues. This tie-in seems to be one of the more dire off shoots to the story line focusing on Reverse Flash, the man who caused this whole Flashpoint mess. I was hoping to find out more about why and how he was doing this with his tie-in this week.
For starters, the whole issue is narrated by Reverse-Flash. It begins right at the beginning of his bout with Barry Allen. He then goes through how he planned on getting back at Barry, but begins to realize how delicate dealing with changing the course of time works. Thawne realizes that as much as he hates Barry, if Barry dies or if he doesn’t become Flash Reverse-Flash never exists. So now, he must find a new way to get back at Barry. Trying different forms of getting to him, Thawne finally realizes how he can truly get back at Barry Allen. With the Reverse Flash standing at Barry Allen’s mother’s front door step, this tie-in ends. 
This issue was a great way to recap on the relationship between Barry and Thawne, the Reverse-Flash. It’s very well written and flows nicely. The only issue is, it’s a FLASHPOINT tie-in but never touches on how he caused Flashpoint. I feel like the purpose of this one-shot was to cover that. Yes, the cover says its one of three, but DC online says its a one shot. I’m confused too, so we will have to wait and see what happens. The art was disappointing in this issue. It seemed choppy and unrefined. I was not a fan. 
This was a good tie-in overall though. It’s a great recap of the relationship between Barry and Reverse-Flash. For people who haven’t read much of Reverse-Flash, it is definitely a pick-up to be considered. For those who have read a lot of Reverse-Flash, it is still a great one-shot and a good pick up.

Flashpoint: Reverse-Flash #1

Score: 7.5/10

And so the continuing onslaught of FLASHPOINT tie-ins continues. This tie-in seems to be one of the more dire off shoots to the story line focusing on Reverse Flash, the man who caused this whole Flashpoint mess. I was hoping to find out more about why and how he was doing this with his tie-in this week.

For starters, the whole issue is narrated by Reverse-Flash. It begins right at the beginning of his bout with Barry Allen. He then goes through how he planned on getting back at Barry, but begins to realize how delicate dealing with changing the course of time works. Thawne realizes that as much as he hates Barry, if Barry dies or if he doesn’t become Flash Reverse-Flash never exists. So now, he must find a new way to get back at Barry. Trying different forms of getting to him, Thawne finally realizes how he can truly get back at Barry Allen. With the Reverse Flash standing at Barry Allen’s mother’s front door step, this tie-in ends.

This issue was a great way to recap on the relationship between Barry and Thawne, the Reverse-Flash. It’s very well written and flows nicely. The only issue is, it’s a FLASHPOINT tie-in but never touches on how he caused Flashpoint. I feel like the purpose of this one-shot was to cover that. Yes, the cover says its one of three, but DC online says its a one shot. I’m confused too, so we will have to wait and see what happens. The art was disappointing in this issue. It seemed choppy and unrefined. I was not a fan.

This was a good tie-in overall though. It’s a great recap of the relationship between Barry and Reverse-Flash. For people who haven’t read much of Reverse-Flash, it is definitely a pick-up to be considered. For those who have read a lot of Reverse-Flash, it is still a great one-shot and a good pick up.