My name is Andrew JDV, I've been into super hero's a long time but am newer to the weekly comic world than some of my Bag and Boarders counterparts. I hope you guys enjoy my reviews and keep reading!

P.S. I am currently waiting my application results as the Blue Lantern of 2814

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Flashpoint #3
Score: 8/10
After reading the tie-ins for this week I was excited to see what FLASHPOINT #3 had in store. After leaving Barry in a less than pleasant state, I was wondering how many twists and turns issue #3 would have.
Issue #3 opens with a disheartened Cyborg talking to the President of the United States. After a quick jump back to the Batcave, we see how bad Barry is. He is still determined to try his experiment again because he can feel his memories changing to adhere to the new timeline. After another go with the experiment, Barry and Batman find Cyborg to learn more about this mysterious rocket that feel from the skies years earlier. Cyborg helps them break into a government building and find “Project: Superman”. They quickly find this isn’t going to go quite as well as they had planned.
The story telling was good in issue #3. To be honest, it wasn’t quite as enthralling as the last two but it was still really great. It was nice to see little snippets of all the tie-ins I’ve been reading well integrated throughout the issue. I feel issue #3 was more of an exposition to set up #4, which is looking to be interesting right now. I really like the art. It almost feels like a mix of Manapul and Reis, and I enjoyed that aspect of Andy Kubert’s work.
All in all this was a good issue. Was it the best of the 3 so far? No. Still, it had great moments. I strongly urge people to pick up the Flashpoint run; the first issue is in second printing right now so it wouldn’t be too tough. 

Flashpoint #3

Score: 8/10

After reading the tie-ins for this week I was excited to see what FLASHPOINT #3 had in store. After leaving Barry in a less than pleasant state, I was wondering how many twists and turns issue #3 would have.

Issue #3 opens with a disheartened Cyborg talking to the President of the United States. After a quick jump back to the Batcave, we see how bad Barry is. He is still determined to try his experiment again because he can feel his memories changing to adhere to the new timeline. After another go with the experiment, Barry and Batman find Cyborg to learn more about this mysterious rocket that feel from the skies years earlier. Cyborg helps them break into a government building and find “Project: Superman”. They quickly find this isn’t going to go quite as well as they had planned.

The story telling was good in issue #3. To be honest, it wasn’t quite as enthralling as the last two but it was still really great. It was nice to see little snippets of all the tie-ins I’ve been reading well integrated throughout the issue. I feel issue #3 was more of an exposition to set up #4, which is looking to be interesting right now. I really like the art. It almost feels like a mix of Manapul and Reis, and I enjoyed that aspect of Andy Kubert’s work.

All in all this was a good issue. Was it the best of the 3 so far? No. Still, it had great moments. I strongly urge people to pick up the Flashpoint run; the first issue is in second printing right now so it wouldn’t be too tough. 

FLASHPOINT: CITIZEN COLD #1 
Score: 7.5/10
This week we saw more from the onslaught of mini-series that are accompanying this summers event, Flashpoint. One of the minis that seemed most appealing to me when I read the list was Citizen cold, seeing as it deals with not just the Flash’s home city but one of his biggest Rogue’s.
We open up with a heist being conducted by Mr. Freeze at S.T.A.R. Labs in central city. Suddenly Captain Cold shows up only now, in this crazy alternate reality we know as Flashpoint, he is now Citizen Cold the hero of Central City. After dispatching of MR. Freeze we find out more about how Captain cold differs, or in many cases, stays the same in his Citizen alter ego. Other than the fact he is running around playing the hero, Citizen Cold is still very much his same old Captain self. He is a rude playboy who is banking off his popularity, though by the end of this comic we find out how far he is willing to go to keep his image in tact. 
Kolins’ has done a really good job with this character; Citizen Cold is well written and is also well defined. I feel we really get the handle on who he is and why he does what he does pretty quick and easy in this first issue. What surprised me most was that what bothered me in the comic was the art. Kolins’, who did the BLACKEST NIGHT: FLASH three part mini-series I loved, seemed to regress a little with FLASHPOINT: CITIZEN COLD. I don’t know if it was because he was pulling double duty with writing and drawing the artwork ,or if it was just a different feel he was going for. Whatever it was, it didn’t really wow me and I think it did a small injustice to some of the solid writing he put into this issue.
This was a solid start to a mini-series. It had a good opening, good character work, and a great setting. Aside from the minor bump I have with the art, I would say this is a good pick-up for Flash fans or anyone following the Flashpoint story line. I am impressed by Kolins’ writing, and it seems like this series is in good hands.

FLASHPOINT: CITIZEN COLD #1 

Score: 7.5/10

This week we saw more from the onslaught of mini-series that are accompanying this summers event, Flashpoint. One of the minis that seemed most appealing to me when I read the list was Citizen cold, seeing as it deals with not just the Flash’s home city but one of his biggest Rogue’s.

We open up with a heist being conducted by Mr. Freeze at S.T.A.R. Labs in central city. Suddenly Captain Cold shows up only now, in this crazy alternate reality we know as Flashpoint, he is now Citizen Cold the hero of Central City. After dispatching of MR. Freeze we find out more about how Captain cold differs, or in many cases, stays the same in his Citizen alter ego. Other than the fact he is running around playing the hero, Citizen Cold is still very much his same old Captain self. He is a rude playboy who is banking off his popularity, though by the end of this comic we find out how far he is willing to go to keep his image in tact. 

Kolins’ has done a really good job with this character; Citizen Cold is well written and is also well defined. I feel we really get the handle on who he is and why he does what he does pretty quick and easy in this first issue. What surprised me most was that what bothered me in the comic was the art. Kolins’, who did the BLACKEST NIGHT: FLASH three part mini-series I loved, seemed to regress a little with FLASHPOINT: CITIZEN COLD. I don’t know if it was because he was pulling double duty with writing and drawing the artwork ,or if it was just a different feel he was going for. Whatever it was, it didn’t really wow me and I think it did a small injustice to some of the solid writing he put into this issue.

This was a solid start to a mini-series. It had a good opening, good character work, and a great setting. Aside from the minor bump I have with the art, I would say this is a good pick-up for Flash fans or anyone following the Flashpoint story line. I am impressed by Kolins’ writing, and it seems like this series is in good hands.